PolyVision+IWB





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=Introduction=

The PolyVision interactive white board is just one of many different brands of boards now available. It is designed to complement the way you teach, and allows you to immediately use your current software programs, documents and websites.

Webster is the interactive electronic whiteboard software that enables you to capture a snapshot of anything you write or draw on your PolyVision interactive whiteboard. Webster software records all whiteboard activity for you to save, use in other applications, print, or distribute.


 * During this training we will take a look at some of the basic functions and features of the Polyvision IWB and it's Webster software.**

//You’ll learn:// - The TS Whiteboard Icons - Write on board - Erase from the board - Printing from the board - Capturing a Snapshot from the board
 * How to establish communication with the board and computer
 * How to start the Webster software
 * The basics of Webster:
 * Thinking critically and gaining knowledge
 * Making informed decisions, applying new knowledge
 * Ethical Uses of Technology

//Who should attend?//
 * New users of the PolyVision Interactive White Board
 * Experienced users who want to learn how to use Webster software more effectively
 * Teachers who want to learn how Webster software can help them create more effective lessons
 * Anyone who wants to better understand how to use Webster software

//What do I need for the session?//
 * A PC or Macintosh computer with an Internet connection
 * Have the Webster Software already downloaded.

= Let's Get Started! =

[|OverviewWebster2.pdf] ||
 * * Overview || [|OverviewWebster1.pdf]
 * * How to start the Webster software and establish communication with the board and computer || [|StartSoftwareandEstabishConnection.pdf] ||
 * * TS Whiteboard Icons || [|Icons.pdf] ||
 * * Write and Erase on board || [|WriteandErase.pdf] ||
 * * Printing and Capture from the board || [|PrintandCapture.pdf] ||
 * * Using Webster with Projector || [|Working With Projector.pdf] ||
 * * More information can be found in the full Webster User Manual || [|Webster Manual.pdf] ||

=List of Various Interactive Websites=


 * **Math** || **Reading / Language Arts** || **Science** || **Social Studies** || **General** ||
 * [|A+ Math] || [|Children's Story Book] || [|About Biology] || [|3PlusU] || [|Virtual Field Trips - All Content Areas] ||
 * [|Algebasics] || [|English Language Study Zone] || [|Chem 4 Kids] || [|The Handbook of Texas] || [|Mr. Nussbaum - All Content Areas] ||
 * [|A Math Dictionary for Kids] || [|English Works] || [|Cool Science for Kids] || [|National Geographic Games] || [|Top Marks - IWBs for all Content Areas] ||
 * [|AAA Math] || [|Interactive Exercises] || [|Kids World 2000] || [|State Capitals] ||  ||
 * [|Calculators] || [|On-Line Lessons] || [|Zoom Science] || [|Today in History] || [|PBS - IWB Games] ||
 * [|Classroom Activities] || [|Reading Zone] || [|Space Kids: Space Science] || [|U.S. Presidents] || [|Sites to use with IWBs Grades 6-12] ||
 * [|Cool Math for Kids] || [|Language Arts Games] || [|Science Games] || [|Social Studies Games] || [|Steffens' Free Clipart for Websites] ||
 * [|Drag-N-Drop Math] ||  ||   || [|United States -Interactive Maps] || [|Inter//Activate// - Various Content Areas] ||
 * [|Kids Math] ||  ||   || [|Interactive US Map Game] || [|Interactive White Board Ideas in the Classroom] ||
 * [|Math Games] ||  ||   ||   || [|Various Interactive White Boards in the Classroom] ||
 * [|Math Magic] ||  ||   ||   || [|Other Various Interactive Website - All Content Areas] ||
 * [|Spacey Math] ||  ||   ||   || [|IWB Ideas, Lesson Plans, and Sites - All Content Areas] ||

=ISTE Standards:=


 * This workshop will help teachers accomplish the following standards: **

**1. Facilitate and Inspire Student Learning and Creativity** > Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: > a. promote, support, and model creative and innovative thinking and inventiveness. > b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

> Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: > a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. > c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
 * 2. Design and Develop Digital-Age Learning Experiences and Assessments**

> Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: > a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. > b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation. > c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. > d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
 * 3. Model Digital-Age Work and Learning**

> Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers: > a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. > b. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. > c. promote and model digital etiquette and responsible social interactions related to the use of technology and information. > d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
 * 4. Promote and Model Digital Citizenship and Responsibility**

> Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers: > a. participate in local and global learning communities to explore creative applications of technology to improve student learning. > b.exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others. > c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning. > d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.
 * 5. Engage in Professional Growth and Leadership**